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Question by Razzey · Apr 02, 2016 at 10:35 PM · rigidbodygravityinitialization

Getting error when initializing Rigidbody, A field initializer cannot reference the nonstatic field, method or property.

I created a simple script for a ball. The principle is, when I press space, it activates gravity and it falls, then respawns to another position, with gravity turned off, waiting to press Space to fall again. I followed the code on the scripting API page for Rigidbody, but I still get this error:

" Assets/Custom/sphereBehaviour.cs(7,31): error CS0236: A field initializer cannot reference the nonstatic field, method, or property `sphereBehaviour.ball' "

Here's the code:

 public class sphereBehaviour : MonoBehaviour {
 
     public GameObject ball;
     public Rigidbody rb = ball.GetComponent<Rigidbody>();
 
     // Use this for initialization
     void Start () {
         ball = GameObject.Find ("Sphere");
     }
     
     // Update is called once per frame
     void Update () {
 
         rb.useGravity = false;
 
         if (Input.GetKeyDown (KeyCode.Space))
             rb.useGravity = true;
 
         if(ball.transform.position.y < 1f)
             ball.transform.position = new Vector3 (0, setRndHeight (), 0);
     }
 
     float setRndHeight() {
 
         float rndHeight = Random.Range (3f, 11f);
 
         print ("Ball height is " + rndHeight);
 
         return rndHeight;
 
     }
 }
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avatar image TCROC · Apr 02, 2016 at 10:38 PM 0
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Is your ball named "Sphere" in the Hierarchy?

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Answer by gjf · Apr 02, 2016 at 10:44 PM

you can't do this:

 public Rigidbody rb = ball.GetComponent<Rigidbody>();

outside of a function. change it to:

 public Rigidbody rb;

then add the following into Start()

 rb = ball.GetComponent<Rigidbody>();




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avatar image juampis12x · Mar 12, 2020 at 04:56 AM 0
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Why though?

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