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Question by hubert322 · Nov 22, 2014 at 01:27 AM · rigidbodygravity

Increase Gravity?

So, I have objects that have the rigidbody component, and I'm letting let falling down. However, I want to increase the speed they fall down, and I want to be able to control the speed in the script. Can someone plz help?

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Answer by RadioactiveTechnologies · Nov 22, 2014 at 02:03 AM

Edit -> Project Settings -> Physics -> Gravity. You can then edit this in your script and use it like:

  1.  Physics.gravity.x = gravitySpeed;
    
  2.  verticalVelocity += Physics.gravity.x;
    
  3.  //In this example you may as well use gravitySpeed instead of Physics Gravity.
    
    

Note that this is in C#.

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avatar image NoseKills · Nov 22, 2014 at 09:15 AM 0
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This is an O$$anonymous$$ answer though it doesn't quite follow the laws of physic. With a normal gravity of 9.81 m/s^2 verticalVelocity += Physics.gravity.x; makes the speed of an object grow by 9.81 every update which is a huge increase.

avatar image KyleIchiNi · Nov 22, 2014 at 09:40 AM 0
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Simple fix: verticalVelocity += Physics.gravity.x * Time.deltaTime;

avatar image RadioactiveTechnologies · Nov 22, 2014 at 04:34 PM 0
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Sorry guys, I meant to add the Time.deltaTime, and I actually thought I remembered doing it. But apparently I didn't. But thankyou for clarifying this for the user.

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Answer by NoseKills · Nov 22, 2014 at 02:05 AM

You can either set the global gravity in Edit->Project Settings->Physics (2D)

Or if you need per object variations in gravity, do what gravity does, which is add a force to every rigidbody in FixedUpdate.

     public float gravity;
     void FixedUpdate () {
         rigidbody2D.AddForce(Vector3.down * gravity * rigidbody2D.mass);
     }


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