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Question by akashkakumani · Jan 09 at 11:22 PM · prefabscene-switchingnull

public text prefab goes null after scene switching,Text prefab is null after reloading the scene

I have two scenes that are managed by code. Within the first scene, I have a concept of a Game Manager which is a singleton supported by a DoNotDestroy() method. The GameManager holds a reference to a TextManager which holds a reference to a Text Prefab.

The text Prefab attribute is not modified by code, but it does get utilized by the following code:

 txt.go = Instantiate(textPrefab);

after which, we get an error: Object reference not set to an instance of an object

for some reason, the drag and drop approach for my Text Prefab only works when I run in the scene. But if I change out of the scene and back into the original scene, this reference goes null (confirmed by the following log):

 Debug.Log("textPrefab is null: " + (textPrefab == null));

Game Manager where the Text Manager sits: alt text

Text Manager, where the prefab that goes null sits: alt text

So the question is:
1) Why is the drag n drop approach not sustaining itself within the scene?
2) How do I get it to stay regardless of scene changing?
3) Should I be referencing the Prefab by code instead of drag/drop? If so how?

screenshot-4.png (78.9 kB)
screenshot-5.png (86.3 kB)
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