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Question by ChrisButler · Nov 21, 2012 at 07:47 PM · gameobjectprefabnull

Clone a prefab

I have a prefab called Disk in my unity editor. When I try to call it in code like this

GameObject disk = Instantiate(Resources.Load("Disk")) as GameObject;

I get an error saying that the object I'm trying to instantiate is null. Any suggestions?

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Answer by PAEvenson · Nov 21, 2012 at 07:55 PM

make sure disk is in the assets/resources folder.

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avatar image ChrisButler · Nov 21, 2012 at 07:57 PM 0
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It doesn't have a resources folder, shouldn't it have made one when I made the object?

avatar image PAEvenson · Nov 21, 2012 at 08:08 PM 1
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when you use resources.load those objects needs to be in a resources folder inside the assets folder of the project. If there isnt one there, create it.

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