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Question by KINDOK · Jun 08, 2016 at 07:02 PM · animationerrorphysicsfixthrough

Physics object go through the mesh on animation play

I have a drawer. And how I don't know use the Transform.Translate to do that the drawer open/close on keypress, I used a animation. The problem come when I open the drawer, the physics objects inside fall down through the colliders (mesh collider and cube collider also).

I should use the Transform.translate to avoid this bug?

Thanks.

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Answer by FortisVenaliter · Jun 08, 2016 at 07:20 PM

You can also add a RigidBody to the drawer, and set it to IsKinematic. That should allow it to continue acting as a proper collision volume with movement.

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avatar image KINDOK · Jun 08, 2016 at 10:11 PM 0
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Thanks. It work perfect :D

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