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Anti-Aliasing Settings .. Really?
I have simple scenes
I have Upped the AA Quality settings to Max
Applied and played with AA Settings to Camera under Pro Effects
I have even selected Forward under build
My texture is set to advanced / so No MM
And yet I still get this:
YIKES!
What am I doing wrong?
Thanks
~be
So you're not seeing any difference at all? $$anonymous$$aybe your graphics card software is overriding Unity. Check your GeForce Experience or A$$anonymous$$D Catalyst.
@jessespike Thanks but I'm running off a macBookPro
Answer by Eric5h5 · Dec 05, 2015 at 06:02 AM
Standard anti-aliasing has nothing at all to do with textures. It's for geometry only. Using an AA image effect affects textures to some degree, but that's a side effect and good AA effects attempt to minimize that. Setting your texture to use bilinear filtering will blur the texture somewhat. Also, using a cutout alpha shader (which it looks like you're doing) will result in hard edges since pixels are either transparent or not, with nothing in between.
@Eric5h5 Thank you - Yes I think it has to do with image compression and the AA helps a bit too but not much - I will post specific settings when I hit the sweet spot.
$$anonymous$$uch obliged
~be