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Question by marvelmarvil6 · Apr 04, 2020 at 11:58 AM · scripting problemtop-down

Make AI follow you up to a certain point

I made a script in which an enemy follows the player around. I have a problem though, since when the enemy reaches the player, it starts vibrating and "phases" in and out of the player, and I actually just want for the enemy to follow the player up to a certain radius. Is this possible given my current code?

 void Start()
 {
     rb = this.GetComponent<Rigidbody2D>();
 }



 void Update()
 {
     Vector3 direction = player.position - transform.position;
     direction.Normalize();
     movement = direction;
 }



 private void FixedUpdate()
 {
     moveCharacter(movement);
 }



 void moveCharacter(Vector2 direction)
 {
     rb.MovePosition((Vector2)transform.position + (direction * GoblinMoveSpeed * Time.deltaTime));
 }

}

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Answer by SamuelKeller · Feb 15 at 09:08 PM

There is an offset field in the NavMeshAgent component in the inspector. Just set this to a higher value and the agent will stop before phasing into the target.

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