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Question by baldridge109 · Mar 08, 2019 at 12:35 AM · scripting problemcontrol

Issues switching between controller scripts,Attempting to switch between Controller Scripts for Player and Cannon. Having Issue accessing both scripts to enable and disable.

I want my character(Using standard assets FPS Controller) to walk up to a cannon press "L" and be able to rotate and aim the cannon (and eventually fire). I am trying to use two different controller scripts and enable/disable them on press of L. I am also switching between cameras. The camera script works and I am basing this script off of the camera switch script. So, I have created an game object titled "gameflow" to handle the controllers switching. However I am having trouble accessing the controller scripts in both the Cannon and player objects to be able to do this. Below is my GameFlow Script please tell me if there is a better method, or if I am writing this incorrectly and how to fix it. Thank you. P.S. I am new to Unity and GameDev.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GameFlow : MonoBehaviour
 {
     public GameObject cannon;
     public GameObject player;  
     // Start is called before the first frame update
     void Start()
     {
         cannon.GetComponent<CannonControl>() = false;
         player.GetComponent<FirstPersonController>() = true;        
 
         }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.L))
         {
             //Check that Can Con is enabled in the scene, then switch cams on L
             if (cannon.GetComponent<CannonControl>().enabled = true)
             {
 
                 //Enables Can Con
                 cannon.GetComponent<CannonControl>().enabled = true;
 
                 //Disables Player Con
                 player.GetComponent<FirstPersonController>().enabled = false;
 
             }
             //otherwise if the CanCon is not enabled
             else if (cannon.GetComponent<CannonControl>().enabled = false)
             {
                 //Disables Cannon Controller
                 cannon.GetComponent<CannonControl>().enabled = false;
 
                 //Enables Player Controller
                 player.GetComponent<FirstPersonController>().enabled = true;
 
             }
         }
     }


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