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Question by aikitect · Jul 20, 2014 at 04:31 AM · cameratexture2drendertexture

Why is my RenderTexture coming out distorted?

Hello, I am trying to create a RenderTexture of the image below to eventually create a Texture2D that can be used in an sprite atlas later. I have found various tutorials and have come up with the following code:

 private Texture2D CreateAtlasTexture(int textureSize)
 {
         RenderTexture renderTexture = new RenderTexture(textureSize, textureSize, 24);
         Texture2D atlasTexture = new Texture2D(textureSize, textureSize, TextureFormat.ARGB32, false);
                 
         RenderCamera.aspect = 1.0f;
         RenderCamera.targetTexture = renderTexture;
         RenderCamera.Render();
                 
         RenderTexture.active = renderTexture;
         atlasTexture.ReadPixels(new Rect(0.0f, 0.0f, textureSize, textureSize), 0, 0);
             atlasTexture.Apply();
         RenderTexture.active = null;
         RenderCamera.targetTexture = null;
                 
         return atlasTexture;
  }

However, when I run this code, and the camera preview looks like the screenshot below, I get a Texture2D that is distorted. Can someone help identify why this might be happening? I feel like it is a camera setting (it seems like it is being previewed at 1024x768 and shrunk to 512x512), but I'm not sure how to fix this. Thanks!

alt text

screen shot 2014-07-19 at 9.26.58 pm.png (49.4 kB)
screen shot 2014-07-19 at 9.28.47 pm.png (28.0 kB)
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