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Question by Mechlordx · Mar 20, 2015 at 01:39 AM · cameratexture2drendertexture

Rendertexture to texture2d in Unity5

I used this method in Unity4 and the texture2ds came out fine:

 RenderTexture.active = screenshares[x];
                     screenshares2d[x].ReadPixels(new Rect(0, 0, screenshares2d[x].width, screenshares2d[x].height), 0, 0);
                     screenshares2d[x].Apply();

But after going to Unity5 the texture2ds turn out gibberish. Is there a newer way or old way to solve the same problem?

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avatar image Mechlordx · Mar 20, 2015 at 02:30 AM 0
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After trying a few other ways, it seems the common problem is ReadPixels is not doing its job.

avatar image Tracy-Ma · Sep 28, 2015 at 09:57 AM 0
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I got the same problem, have you got any solution?

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