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Question by philyum · Jan 28, 2021 at 04:55 AM · polygon collider 2d

PolygonCollider2D Combining Paths

I am looking for a way to get the array of points that combines all paths.

This image shows the scene view of the collider with 2 paths (square within square). As you can see the shapes are automatically calculated by Unity, but there is no way to get the combined points array.

alt text

I have tried using PolygonCollider2D.points, but that only returns the points of the first path. I've also tried adding points from each path to a big array, but the shapes are not the same. (Shown by this image).

alt text

2.png (12.6 kB)
1.png (60.7 kB)
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