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Question by ProNoob2 · Aug 22, 2019 at 07:00 AM · uiinputunity 2dclickdetect

Check for Ui clicks

I am making a shooting game and shooting code is in update in Input.GetMouseButton(). So every time i pause the game the shooting still happens. I have already tried to

if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) { // Check if finger is over a UI element if (EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId)) { alert.text = "Touched the Ui"; return; } else { alert.text = "Touched the Screen"; } }

Where alert is basically a textField. And Pause Button is also a Ui button.

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