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Question by shantanumantriib · Nov 14, 2021 at 01:25 AM · uiunity 2d

Trouble with moving UI elements with Screen Space - Overlay setting

I would like the UI to show up next to the player sprite when I move it along a grid.

I've tried multiple solutions on the forum, but can't seem to get anything working. Here is my code:

         print("Player Battle menu opened");
         string playerId = clickedPlayerNode.getPlayerInfo().getPlayerId();
         print(playerId);
         Player playerClicked = GameObject.Find(playerId).GetComponent<Player>();
         Vector3 playerSpriteVector = playerClicked.transform.position; //global position where I want the menu to appear
         print(playerSpriteVector); //(-0.5, 1.5, 0)
         RectTransform rt = playerBattleMenu.GetComponent<RectTransform>();
         print(rt.transform.position);
         Vector3 newPos = Camera.main.WorldToScreenPoint(playerSpriteVector);
         print(newPos);
         rt.anchoredPosition = newPos;

I tried changing the rt.transform.position too, but that doesn't seem to work either. The entire UI element just stays where it is originally. I added a picture for clarity. As you can see, it's nowhere near the sprite I moved. alt text

Any help would be appreciated. Thanks!

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