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Question by MaasBaas · Dec 10, 2021 at 01:15 PM · cloneinstantiate prefabno errorno errors

Instantiate(Cloning) gives no errors but just does not work

I'm working on a project in witch I need to Instantiate(clone) houses, I wrote this code:

 public GameObject House;
 
     void start()
     {
         Instantiate(House, transform.position, Quaternion.identity);
     }

I dragged my house prefab into the public GameObject.

This doesn't work, it give no errors, but it just does not spawn in a house.

Please can anyone help me I got stuck with problem for quite some time. I looked up all over the internet but there are no answers for this.

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Answer by NPnpNPnpNP · Dec 10, 2021 at 01:21 PM

The name of your function is start, but should be Start, it may be why it doesn't do anything : start is never called.

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avatar image MaasBaas · Dec 10, 2021 at 01:33 PM 0
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Oh that is really shameful, sorry I am new here

avatar image NPnpNPnpNP MaasBaas · Dec 10, 2021 at 01:41 PM 0
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Haha no problem ;)

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Answer by MaasBaas · Dec 10, 2021 at 01:30 PM

I've found a solution already, I was messing with the code and if I put the script in a void update loop, it works (I did it with if(Input.GetKeyDown(KeyCode.Space))) I did now just "Instantiate(House)"

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