- Home /
properly rename instantiated objects
i am trying to rename the defenders as they spawn so i can test for their name on their death and change their boolean so they can respawn.
however i do not understand the results i am getting
here is the code
public void Summon()
{
string a = "Button";
string b = "Button(1)";
string c = "Button(2)";
string d = "Button(3)";
string e = "Button(4)";
string f = "Button(5)";
string g = "Button(6)";
string h = "Button(7)";
string[] split = thisButton.Split(' ');
// print(a.Equals(split[0]).ToString());
Debug.Log(thisButton);
if (a.Equals(split[0]).ToString() == "True" && defender0 == false)
{
Instantiate (defender , buttonPos.position , Quaternion.Euler(0, 270, 0));
defender.name = "defender0";
defender0 = true ;
restartButtonAnim ();
}
else if (b.Equals(split[0]).ToString() == "True")
{
Instantiate (defender , buttonPos.position , Quaternion.Euler(0, 315, 0));
defender.name = "defender1";
restartButtonAnim ();
Debug.Log(defender.name);
}
else if (c.Equals(split[0]).ToString() == "True")
{
Instantiate (defender , buttonPos.position , Quaternion.Euler(0, 2, 0));
defender.name = "defender2";
restartButtonAnim ();
Debug.Log(defender.name);
}
else if (d.Equals(split[0]).ToString() == "True")
{
Instantiate (defender , buttonPos.position , Quaternion.Euler(0, 45, 0));
name = "defender3";
restartButtonAnim ();
Debug.Log(defender.name);
}
else if (e.Equals(split[0]).ToString() == "True")
{
Instantiate (defender , buttonPos.position , Quaternion.Euler(0, 90, 0));
defender.name = "defender4";
restartButtonAnim ();
Debug.Log(defender.name);
}
else if (f.Equals(split[0]).ToString() == "True")
{
Instantiate (defender , buttonPos.position , Quaternion.Euler(0, 135, 0));
defender.name = "defender5";
restartButtonAnim ();
Debug.Log(defender.name);
}
else if (g.Equals(split[0]).ToString() == "True")
{
Instantiate (defender , buttonPos.position , Quaternion.Euler(0, 180, 0));
defender.name = "defender6";
restartButtonAnim ();
Debug.Log(defender.name);
}
else if (h.Equals(split[0]).ToString() == "True")
{
Instantiate (defender , buttonPos.position , Quaternion.Euler(0, 225, 0));
defender.name = "defender7";
restartButtonAnim ();
Debug.Log(defender.name);
}
}
In the Console it is printing out Button 6 and Defender 6 but in the hierarchy the name will be defender3(Clone). The arbitrary number after defender varies and duplicates in a way that seems random to me. any help on naming the clones would be great. Thanks.
Try storing a reference to the object you are Instantiating and changing the name of the reference. eg.
GameObject g = (GameObject)Instantiate (defender , buttonPos.position , Quaternion.Euler(0, 135, 0));
g.name = "defender5";
Answer by Stankiem · Oct 16, 2016 at 07:20 PM
I'm sorry and not trying to be rude but your code is pretty scary IMO, Is "defender" your prefab?
Instead do something like this:
GameObject new_defender; new_defender = Instantiate (defender , buttonPos.position , Quaternion.Euler(0, 225, 0)) as object; new_defender.name = "defender6";
Also, I'm not sure why you're parsing a string for this data, can't you figure out a more efficient way of doing this? shouldn't be necessary here unless I'm misunderstanding what you're doing.
Good luck dude
Answer by MegaManX_777 · Oct 16, 2016 at 07:38 PM
You seem to be renaming the prefab that you are using to instantiate the defender, instead of using
Instantiate (defender ,buttonPos.position , Quaternion.Euler(0, 225, 0));
defender.name = "defender7";
Debug.Log(defender.name);
You should instead use :
GameObject defender7 = Instantiate(defender, buttonPos.position, Quaternion.Euler(0, 225, 0));
defender7.name = "defender7"
Debug.Log(defender7.name);
Like this, you will edit the name of the object that you instantiated, not the prefab. This applies to all defenders.
Your answer
Follow this Question
Related Questions
Instatiated objects should have all the same name. 2 Answers
Is a clone object still a (clone) if you change the name of it using script? 1 Answer
Instantiated clone GameObject spawning at wrong position. 2 Answers
Changing material name 14 Answers
Instantiate(Cloning) gives no errors but just does not work 2 Answers