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unity_9CBBBAAAB8166A907A35 · Jan 26 at 01:24 PM ·
collidermask
Create a PolygonCollider2D from a masked Sprite Renderer
I would like to create a Polygon Collider 2D at runtime with a sprite that is affected by a Mask. To be more clear, I want to create a collider that match the shown part of the masked sprite renderer. Is it possible?
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