- Home /
Collider Mask Bug
Hey, so I just found a really annoing bug having to do with "Collider Masks". I have a Point Effector 2D that applies a force upon impact, but I have to disable collision with a few layers, so the way I do that is by using the "Collider Mask" built in to the Point Effector 2D. It used to be working for me until I had to re-scale some objects, and now its not registering any collisions unless I turn off the Collider Mask entirely. Even if I have every single layer enabled in the Collider Mask when its turned on, it will not work. Again, the only way to get it to work is by disabling the Collider Mask. Thanks for any help
Your answer
Follow this Question
Related Questions
Possible Unity BUG? Or am i missing something 1 Answer
CharacterController stop the jump near the top of boxes (collider problems?) 0 Answers
Is there a way to animate the edge collider of my 2D character? 1 Answer
Rigidbody behaves differently when I add a collider 5 Answers
4.5.2 animation BUG: 2D collider colliding with 2d trigger!!! 0 Answers