Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by smoggach · Aug 05, 2014 at 07:20 PM · streamingassets

StreamingAssets + WWW url not found

Greetings. After muddling through the plethora of other answers on this subject none of their solutions seem to work for me. Here is my situation:

I put an assetbundle into my StreamingAssets folder called bundle.unity3d I create a build and look in the build folder and notice that my bundle exists at my.app/Data/Raw/bundle.unity3d

I build the xcode project and upload it to the device. When the app starts I run a small script on the camera to tell me which files are on the device and their location.

Then I run this code:

 www = new WWW(System.Uri.EscapeUriString("file:/" + System.IO.Path.Combine(Application.streamingAssetsPath, "bundle.unity3d")));

I end up with a url something like this: file://var/mobile/Applications/{GUID}/my.app/Data/Raw/bundle.unity3d

which is completely identical to what the file listing script is telling me (minus the file://)

However this will always return with the error "The requested URL was not found on this server."

Here is a list of thing's I've tried:

Escaping the Uri string because I've heard you MUST do this on iOS. using System.IO.Path.Combine to create the url. Making sure there are no typos. Making sure the file is actually on the device. Use LoadFromCacheOrDownload (this gives the same "url not found" error).

What I want to know is: What is the PROPER way to include an asset bundle in your iOS build and then uncompress/load it's contents at runtime.

Obviously I'm missing something important here. What is it?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by smoggach · Aug 05, 2014 at 08:05 PM

Turns out it WAS a typo.

Somewhere along my journey I began assuming that iOS only needed two slashes instead of 3 in it's file url. This was my mistake. I guess at some point it failed and I thought this was the reason.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

read write xml file on ipad ,Access denied 0 Answers

Load streamingassets from non ienumerator method ? 1 Answer

Android - Access Video from StreamingAssets 0 Answers

Where does streamed audio clip stored and removed? 0 Answers

StreamingAssets and reading a binary file (Android) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges