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Question by SamohtVII · Jul 02, 2019 at 01:06 AM · androidstreamingassets

StreamingAssets and reading a binary file (Android)

I am trying to bring in a binary file that I have saved in StreamingAssets folder but can't work out how to get it to be read on Android.

Here is the original resources code that works on computer but not Android.

 BinaryFormatter bf = new BinaryFormatter();
 FileStream file = File.Open(Application.dataPath+"/Resources/Demos/" + scene.name + "Demo", FileMode.Open); // Change to demo file
 demoReplayList = (List<GhostShot>)bf.Deserialize(file);
 file.Close();


I don't want to use the Resources folder (unless it is the correct way of doing it) cause I feel StreamingAssets is the correct location for this file. Anyway, here is where i'm at...

 string filePath = Application.streamingAssetsPath + "Demos/" + scene.name + "Demo";
 if (Application.platform == RuntimePlatform.Android)
 {
     WWW reader = new WWW(filePath);
         while (!reader.isDone) { }
 
        //Now what?
 }

Can I just add my original code and use "reader" as the file now? or do I assign reader to another variable type?

Thanks

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