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Question by sumuix · Feb 09, 2021 at 04:49 PM · qualityscene viewgame view

Objects have pixelated edges in both scene and game view

I'm starting with Unity3D. I have this sample 3D scene for a PC standalone application. All 3D objects have pixelated edges on both game and scene view. I went through previous posts and I tried methods like setting the scale to x1, Maximize on the play, and quality settings(Ultra). I tried to set Anti-Aliasing to 8x Multi Sampling and found the improvement in game-view but scene-view still has the same issue. Views and settings are in below-attached images. Any help will be appreciated.


Scene View:- Scene View


Game Views:- Game View


Quality Settings:-
https://i.stack.imgur.com/L3GFb.png
https://i.stack.imgur.com/OS3pb.png

screenshot-37.png (129.3 kB)
screenshot-36.png (185.7 kB)
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Answer by VaLightningThief · Feb 09, 2021 at 05:42 PM

Don't quote me on this, but I think scene view will always be lower-res, so that the system can operate better when moving things around and making the game

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avatar image sumuix · Feb 10, 2021 at 10:40 AM 0
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What about the Game view? Should I always have to leave Quality settings to ultra and Anti-Aliasing to 8x $$anonymous$$ulti Sampling?

avatar image VaLightningThief sumuix · Feb 10, 2021 at 10:41 AM 0
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yeah you defo should do that

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