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Question by Anmar · Nov 15, 2016 at 08:29 PM · networkingtransformrpcsyncnetworkview

how do i sync a GameObject? HELP PLZ!!

Hi guys i made a FPS game like Brackeys “Making a Multiplayer FPS in Unity” i actually followed him. But i added something to my game a GameObject with rigidbody. But when a player shoot or hit it, it only happens in his server and doesnt move in others. All i want is when someone shot it or hit it the same thing happes to it for all the players. Maybe Something like this https://www.youtube.com/watch?v=q3WEenAbkBw i searched everywhere and tried to find any thing but found nothing.

But I actually got this script but it didnt work dont know why but it should work. I put the script to the GameObject but nothing happend still the same problem. Did i do something wrong?

 using UnityEngine;
 using System.Collections;
 public class GameObject : MonoBehaviour {
  public void OnSerializeNetworkingView (BitStream stream, NetworkMessageInfo info)
  {
  if (stream.isWriting)
  {
  Vector3 position = transform.position;
  stream.Serialize(ref position);
  }
  else
  {
  Vector3 position = Vector3.zero;
  stream.Serialize(ref position);
  transform.position = position;
  }
  }
 }

It doesn’t sync the gameobject, or should i add something more to the gameObject than the script? and maybe to the NetworkManger?

Please could any one tell me how to do it or maybe give me a new simple script. :/

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