Photon - Possible to sync CrossFixedInTime Animator State?
Hey,
currently i work on a photon setup. My original 'offline' code uses CrossFadeInTime to switch over the animations. I do this, to sync the weapon with the animation smoothly. However, i run into problems when i try to implement this into the photon framework.
Heres a simple example of my function Fire:
 void Fire(){
 
 // Fire Function
 
 anim.CrossFixedInTime("Fire, 0.1f);
 
 
 }
This works smoothly offline. However, how do i implement this OnSerializePhotonView?
I also tried to replicate it with RPC, basically by doing:
 void Fire(){
 
 //Fire Function
 
 photonView.RPC("fireAnim", PhotonTargets.All);
 
 
 }
 
 void fireAnim(){
 
 anim.CrossInFixedTime("Fire", 0.1f);
 }
 
 
 
This also doesn't work, it gives a null reference back when the remote player tries to call the function. Been trying to fix this for a few days, but nothing seems to work. Yes, i attached the animation view component as well. Still, won't play any animation at all over photon.
Thanks in advance.
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