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Question by JoshPriceGames · Mar 19, 2021 at 02:59 AM · editorcalling

Call Function From Editor Script on Start

Hello, I have multiple editor scripts to generate terrain related stuff. I am hoping to call these on start so that every time I load the game it randomizes the terrain. (The script is called TerrainStratumPainter)

For example for the textures, in a editor window: alt text

If I press that button it does:

 if(GUI.Button(buttonRect,"do painting"))
                 DoPaint();

But how can I make a script to call "DoPaint" when the scene starts?

I thought it might be something like:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GenerateMap : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
         TerrainStratumPainter<>.DoPaint;
     }
  
 }

But it doesn't work

capture.png (158.8 kB)
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Answer by MrTinzie · Mar 19, 2021 at 10:18 AM

You'll probably want to make use of the ExecuteInEditMode script modifier. From there I would expect that you need to use the Awake function for something to happen as soon as you open the project (or change scene).

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