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This question was closed Jul 26, 2020 at 03:50 AM by CJCreeper for the following reason:

I figured it out

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Question by CJCreeper · Jul 26, 2020 at 02:07 AM · classescallingother script

Use another Class in a script with 'Using..'

So I am guessing that the using function is calling a built-in script from Unity. Could I use that to use Ints, Vars, and GameObjects from another script in that script?

Ex.

Script A

 using UnityEngine;
 using UnityEngine.SceneManagement;
 public class UIFunctions : MonoBehaviour
 {
     public GameObject gameMenuDisplay;
     public GameObject optionsMenuDisplay;
     public GameObject helpMenuDisplay;
 
 
     public void HelpMenuOpen()
     {
         helpMenuDisplay.SetActive(true);
         gameMenuDisplay.SetActive(false);
         
     }
     public void OptionsMenuOpen()
     {
         optionsMenuDisplay.SetActive(true);
         gameMenuDisplay.SetActive(false);
     }
 }


Script B

 using UnityEngine;
 //using <- Here call Script A
 public class HelpDisplayScript : MonoBehaviour
 {
      public void HelpMenuClose()
      {
            gameMenuDisplay.SetActive(true);
            helpMenuDisplay.SetActive(false);
      }
 }


I dont want to use it in the same script as I am going to put stuff in script A for the Menu and storing all the variables, and in script B it's going to be for the help menu ( a different one).

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