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Question by unityGecko · Sep 12, 2016 at 09:02 PM · arrayclassesscript loading

Array of scripts: How to access the scripts by name?

I'm currently designing power up-type items. When they are picked up, they disappear and the power up affects the player. Every item has its own sprite and script.

What I want to do is that when an item spawns, a random sprite + script gets picked and added to the item. But every sprite should be kind of linked to its script, of course.

What I thought of was putting both the sprite names and the scripts in arrays, at the same positions.

 string[] spriteNames = new string[2] {"ItemSpeedUpSprite", "ItemFireFasterSprite"};
 PowerUp[] itemTypes = new PowerUp[2] {SpeedUp, FireFaster};

 void Start () {
     int rand = Random.Range (0, 1);
     GetComponent<SpriteRenderer> ().sprite =
         Resources.Load (spriteNames[rand], typeof(Sprite)) as Sprite;
     gameObject.AddComponent<itemTypes[rand]>();
 }

In this case for example, I would get for the random value "1" the sprite "ItemFireFasterSprite" and the script "FireFaster". "PowerUp" is the inherited super class of all item scripts.

I get however a compiler error for the PowerUp array. Something like "SpeedUp is a type, but it is being used like a variable." I apparently cannot just use the script's class as an array item, it seems. How can I access the scripts and put them in an array then? Or is there another way to access the scripts, e.g. by getting them by name or something?

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Answer by Bigiansen · Sep 12, 2016 at 09:27 PM

Your problem is here -> PowerUp[] itemTypes = new PowerUp[2] {SpeedUp, FireFaster}; SpeedUp and FireFaster are types.

The stuff between the brackets represents the actual content of the array when initialized, not the types.

Example:

 SpeedUp speedUp = *.GetComponent<SpeedUp>(); //variable A
 FireFaster fireFaster=  *.GetComponent<FireFaster >(); //variable B
 PowerUp[] itemTypes = new PowerUp[2] {speedUp , fireFaster};

Where * is the reference to the GameObject that has the corresponding script components.

To access a script you usually do this:

 ScriptClass myScript = GameObject.Find("GameObject name").GetComponent();    
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avatar image unityGecko · Sep 13, 2016 at 05:57 AM 0
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That last line however implies that a GameObject already has the scripts attached. But I want to load them from the Resources folder, put them in the array and attach them to a new object afterwards. $$anonymous$$aybe it would work if I instantiate the scripts every time I want to do this, i.e. ins$$anonymous$$d of "speedUp" I put "new speedUp()" in the itemTypes array?

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