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Question by
rblotsky · Feb 02, 2021 at 02:41 AM ·
lightingbakedlighting
Baked Point Lights going through static geometry
I've been trying to use baked point lights for my game recently - but I'm noticing the point lights lighting consistently go through static geometry in my scene (shown in attached image). I have absolutely no clue how this is happening - I have very little experience with lighting and rendering, so any help would be appreciated.
(In image: top-down view of a corner, where the light is phasing through the walls beside it. The walls are 11 units high while the light is near the bottom.)
screenshot-2021-02-01-213713.png
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