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Unity 5 baked GI weird result
I tried to bake the light map of the scene , but the result is weird. I've set the objects need to baked to lightmap static and disabled precomputed Realtime GI in Light-> Scene, all other settings are all left as default. Any help there?
Before GI Baked
After GI Baked
Answer by MixPix · Feb 18, 2016 at 08:25 AM
As Graphics_Dev suggested, you might need to enable Generate Lightmap UV's in your meshes import settings.
Answer by Kurdle_4855 · Feb 18, 2016 at 08:44 AM
I think I know: Everything is just simply broken, throw your computer out the window of a 5th story apartment. That might help. Or, just make sure the UV unwraps are correct and that Unity made the lightmap UVs
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