Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RVDL_IT · Jul 15, 2019 at 06:54 PM · c#velocitywallrunhorizontal

Wallrunning backwards

I'm writing a script for wallrunnning. Basically, when you hit the wall, you can't move sideways and your gravity is turned off until you are either too slow, jump off or run off the wall. However, when I run on a wall that had been turned around (Y=-180), my character runs in the opposite direction on the horizontal axis, vertical is still fine.

I want to be able to run on both sides of the walls in both directions.

My main wallrunning part:

 if(WallRunning == true) {
                 PlayerRB.drag = 1;
                 
                 WallPointReg = CamTurn.transform.InverseTransformPoint(SlidePointReg);
 
                 if(WallRunTiltTimer == 0) {
 
                     if(WallPointReg.x > 0) {
                         if(CamTurn.transform.localEulerAngles.z < 7.5f) {
                             CamTurn.transform.Rotate(0, 0, 1.25f * Camera.GetComponent<CamControl>().TurnSpeed * 7.5f * Time.deltaTime, Space.Self);
                         }
                         if(CamTurn.transform.localEulerAngles.z > 7.5f) {
                             CamTurn.transform.localRotation = Quaternion.Euler(0, 0, 7.5f);
                         }
                     }else {
                         if(CamTurn.transform.localEulerAngles.z > 352.5f || CamTurn.transform.localEulerAngles.z == 0) {
                             CamTurn.transform.Rotate(0, 0, 1.25f * Camera.GetComponent<CamControl>().TurnSpeed * -7.5f * Time.deltaTime, Space.Self);
                         }
                         if(CamTurn.transform.localEulerAngles.z < 352.5f) {
                             CamTurn.transform.localRotation = Quaternion.Euler(0, 0, 352.5f);
                         }
                     }
                 }
                 
                 // if(Vector3.Distance(transform.position, SlidePointReg) > 1) {
                     
                 // }
                 
                 PlayerRB.useGravity = false;
                 float VerticalWall = Input.GetAxis("Vertical") * Speed * Time.deltaTime;
                 
                 if(WallSpeedLimit > 12.5f) {
                     WallSpeedLimit = 12.5f;
                 }
 
                 WallSpeed = CharVel.magnitude;
                     
                 if(CharVel.magnitude < WallSpeedLimit) {
                     WallSpeedLimit += ((WallSpeedAcc * Camera.transform.rotation.x / 90) - WallSpeedDeAcc) * Time.deltaTime;
                     
                     if(WallPointReg.x > 0) {
                         if(transform.position.y >= WallRunOri + WallRunYLimit && Camera.transform.rotation.x < 0) {
                             PlayerRB.velocity += new Vector3(0, 0, (transform.TransformDirection(WallLocalVel) * VerticalWall).z);
                         }else {
                             PlayerRB.velocity += transform.TransformDirection(WallLocalVel) * VerticalWall;
                         }
                     }else {
                         if(transform.position.y >= WallRunOri + WallRunYLimit && Camera.transform.rotation.x < 0) {
                             PlayerRB.velocity += new Vector3(0, 0, (transform.TransformDirection(WallLocalVel) * -VerticalWall).z);
                         }else {
                             PlayerRB.velocity += transform.TransformDirection(WallLocalVel) * VerticalWall;
                         }
                     }
                     
                     Debug.DrawRay(transform.position, transform.TransformDirection(WallLocalVel), Color.red);
                 }
 
                 float WallSpeedControlTemp = CharVel.magnitude;
 
                 if(WallSpeedControlTemp < WallSpeedControl - 1) {
                     PlayerRB.velocity = (PlayerRB.velocity / WallSpeedControlTemp) * WallSpeedControl;
                     WallSpeedControl = WallSpeedControlTemp;
                 }else {
                     WallSpeedControl = WallSpeedControlTemp;
                 }
             }
 
             if(CharVel.magnitude < WallRunSpeedMin && WallTimeMin == 0 && WallRunning == true) {
                 WallRunning = false;
                 PlayerRB.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationZ;
                 Debug.Log("Too slow. " + CharVel.magnitude);
                 
                 PrevWall = SlideGround;
             }
 
             if(WallPointReg.x > 0) {
                 if(WallRunning == false && CamTurn.transform.localRotation.z > 0 && Camera.GetComponent<CamControl>().LookingBack == false) {
                     CamTurn.transform.transform.Rotate(0, 0, 1.25f * Camera.GetComponent<CamControl>().TurnSpeed * -7.5f * Time.deltaTime, Space.Self);
                 }
                 if(WallRunning == false && CamTurn.transform.localRotation.z < 0) {
                     CamTurn.transform.localRotation = Quaternion.Euler(0, 0, 0);
                 }
             }else {
                 if(WallRunning == false && CamTurn.transform.localRotation.z < 0 && Camera.GetComponent<CamControl>().LookingBack == false) {
                     CamTurn.transform.transform.Rotate(0, 0, 1.25f * Camera.GetComponent<CamControl>().TurnSpeed * 7.5f * Time.deltaTime, Space.Self);
                 }
                 if(WallRunning == false && CamTurn.transform.localRotation.z > 0) {
                     CamTurn.transform.localRotation = Quaternion.Euler(0, 0, 0);
                 }
             }
         }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

633 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

make Character Run up walls? 0 Answers

How to solve object itself movement? 1 Answer

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Ball stuck horizontally between rackets in pong 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges