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Question by VforVenia · Jul 21, 2014 at 09:55 PM · bugvelocityballponghorizontal

Ball stuck horizontally between rackets in pong

Hello everyone! I'm writing a Pong Game and sometimes after I reset the ball position (after a point has been scored) (to reset the ball position I just transfer the ball in the middle) the ball goes horizontally forever. Any solutions? I tried this but it doesn't work:

 function Update () {
     if (rigidbody2D.velocity.x==0){
         rigidbody2D.velocity.x=-4.8;
     }
     
     if (rigidbody2D.velocity.y==0){
         rigidbody2D.velocity.y=-4.8;
     }
 }

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avatar image rutter · Jul 21, 2014 at 09:19 PM 0
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How do you reset the ball?

You can reset the ball's velocity directly:

 rigidbody2D.velocity = Vector2.zero;
avatar image VforVenia · Jul 21, 2014 at 09:23 PM 0
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I reset the ball with this: Is there a way to reset it with a specific angle(or another solution)? function Update () { //Check right bounds if (transform.position.x > 7){ leftScore++;

     transform.position.x=0;
     transform.position.y=0;
     //rigidbody2D.velocity.y=0;
 }
 
 //Check left bounds
 if (transform.position.x < -7){
     rightScore++;
     
     transform.position.x=0;
     transform.position.y=0;
     //rigidbody2D.velocity.y=0;
 }
 
 

}

avatar image rutter · Jul 21, 2014 at 09:34 PM 1
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Hmm.

If I had to guess, you might be in a circumstance where the ball's velocity is very small (say, 0.0001 meters per second), but not quite exactly zero. Computers are famously fussy about that.

Rather than checking if velocity is exactly zero, you might check if it's very close:

 if ($$anonymous$$athf.Abs(rigidbody2D.velocity.x) < 0.1)
avatar image VforVenia · Jul 21, 2014 at 10:36 PM 1
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I think it worked!! Thank you very much for your help!

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