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Question by GameGuy · Sep 29, 2011 at 06:52 PM · networkingstandalonedevelopment buildblocking

Firewall is blocking Standalone

Hi,

I´ve created an "offline" Standalone game. When I start it the firewall is blocking something that is trying to conect to network.

What is trying to conect to network and how can I avoid this??

Edit:

I found something that goes in the right direction but its for Webplayer builds only : http://unity3d.com/unity/webplayer-end-user-license-2.x.html

is there a similar document for the standalone builds??

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avatar image BerggreenDK · Sep 30, 2011 at 03:09 PM 0
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do you have any type of load data through WWW class or perhaps any client/server network thing in this standalone ??? (I guess not from your question).

avatar image BerggreenDK · Sep 30, 2011 at 03:10 PM 0
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Have you tried to put in some breakpoints in the debugger to trace where the problem happens? do you use any plugins/DLL's from 3rd party perhaps that validates any licenses?

avatar image GameGuy · Sep 30, 2011 at 04:30 PM 0
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No WWW classes, in general No networking functions! No plugins/DLL's from 3rd party!

It happens when I launch the game...

avatar image Julien-Lynge · Oct 01, 2011 at 12:01 AM 0
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Are you using Unity free or Pro? Are you starting the game from inside the editor or are you building an exe and then running that?

avatar image GameGuy · Oct 01, 2011 at 01:46 PM 0
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It is a standalone (.exe),build with unity pro

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Answer by GameGuy · Nov 08, 2011 at 03:31 PM

After a lot of hours of trail & error, I isolated the unwanted network traffic. A standalone build with the option "Development Build" marked is causing the network traffic! But I was not able to find an explanation about this in the official Unity documents.

Why in the world are things like that not documented??

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avatar image BerggreenDK · Nov 08, 2011 at 06:52 PM 0
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Great finding! thanks for sharing such information. Perhaps you should post this in the forum/community too and see what response you might get? or try support@unity3d.com ?

avatar image GameGuy · Nov 10, 2011 at 02:30 PM 0
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I played with that idea too, but atm I´m really bussy maybe at the weekend I find some time for a forum post.

avatar image androgendo · Apr 16, 2017 at 05:02 AM 0
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I'm having the same issue with my 'offline' project, but Development Build is not checked in Build Settings. As my project has no need of connectivity, I'm afraid it would look suspicious in a released build. I'm using Unity 5.6.0f3 Personal.

edit: found an answer here.

avatar image GZMaster · Sep 11, 2020 at 12:14 AM 0
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i checked my development build settings and it is not turned on but still behaves like this why

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