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Question by blesstc · Oct 21, 2017 at 01:01 PM · c#spriteunity 5.2

how to read/load sprite into array during run time c# unity

HI all

I am creating a card game (52).I have a single sprite in my Unity and Its having all playing card in a single image and I adjusted through sprite editor and it shows different values for each card.

I have 8 slots in the game area and I need to display any 8 cards into these slots using c#. In order to happen this , I have started with array and I find difficult to read from sprite and show each cards in slot.

Can any one guide me best prcatise and how to do ?

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Answer by Reynarz · Oct 21, 2017 at 02:16 PM

Well, what you can do is create a folder called "Resources" (Assets/Resources) and there put all your sprites.. And in your code you can do something like:

 mySpriteRenderer.Sprite = Resources.Load<Sprite>("MySpriteName");

Remember that all your sprites need to be inside the "Resources" folder, but if you create another folder inside it:

 mySpriteRenderer.Sprite = Resources.Load<Sprite>("folderName/MySpriteName");


Now multiples sprites:

   var sprites = Resources.LoadAll<Sprite>("folderName");

   for(int i = 0; i < sprites.Length; i++)
   {
          myImagesArray[i].sprite = sprites[i];
   }
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avatar image blesstc · Oct 21, 2017 at 02:27 PM 0
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Thanks for your reply, but I need to access each image in my large sprite. It has been named as card_0,card_1 card_2 up to card_51. These names I need to pass to front area from C# so that I have defined an array and I need to show this in layout group. I think layout group is good or if you have any other method, please suggest.

avatar image Reynarz blesstc · Oct 21, 2017 at 02:42 PM 0
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$$anonymous$$aybe i misunderstood you. an Image is a component and an sprite is a property of the image component. then you have multiples images and do you want to access to every sprite property?

avatar image blesstc Reynarz · Oct 21, 2017 at 02:47 PM 0
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yes, every sprite property

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Answer by E_minency · Oct 03, 2018 at 08:32 PM

What's myImagesArray? I'd like you to tell me more about it.

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