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Sprite Collision with Tilemap with 3D Colliders? And would just using 3D walls be as good or worse?
So I can only find information about 2D colliders on Tilemaps, is there a way to translate this to 3D? I was originally intending to do a 2.5D styled top down but eventually decided against it and so everything now currently has 3D colliders and so I use actual walls that I hide from the main camera for collision, so would I need to move everything to a 2D Project and go from there?
I could just create the walls in code if I needed, but would that be a hit on performance compared to tilemaps?
Did you find an answer on how to generate 3D tilemap colliders for my 2D game?
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