Can a legacy project create the newer link target, WebGL build files?
I have a legacy project that has been updated to Unity 2020.1.0f1 and I'm able to create a PC/Mac standalone build successfully.
But, if I try to create a WebGL build, Unity is generating the old ".asm" version of the files: (WebGL.asm.framework.js, WebGL.asm.js, WebGL.asm.loader.js, WebGL.asm.mem, WebGL.data).
But it should be generating the newer ".wasm" files: (WebGL.framework.js, WebGL.loader.js, WebGL.wasm, WebGL.data). Which it does, if a create a 3D project from scratch with this Unity version.
Is there a solution to this problem?
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