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Question by Wolfrik_Creations · Jun 08, 2016 at 09:52 PM · javascriptplayerrpcdamagelegacy

Damage Players Using Raycast

How could I make this function work correctly? So my players set a username and on Start, it will set their GameObject name as that name. I want to have a Raycast send this:

 nView.RPC("DamagePlayer", RPCMode.All, hit.transform.root.gameObject.name, ClientControls.mashCount + weapon.meleeDamage);

And then that runs this RPC

 @RPC function DamagePlayer (ign : String, amount : float) {
     if(gameObject.name == ign){
         PlayerLife.playerAttributes.currentHealth -= amount;
     }
 }

So this should run for everyone, but if the username is the one I hit it should take damage, correct? Why isn't this working?

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avatar image Wolfrik_Creations · Jun 13, 2016 at 04:40 AM 0
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Can someone please help me here?

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