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Question by bathorsthroat · Nov 20, 2015 at 02:05 PM · scene-loadingchangetriggerslevels

Could someone help me with scripting a Trigger that when the player enters and then presses the E Key a new level is loaded. My script is JS at the moment.

pragma strict

var newScene : String;

function OnTriggerStay() { if(Input.GetKeyDown("E")){ Application.LoadLevel ("Chapter1"); } }

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Answer by tperry1x · Nov 20, 2015 at 04:34 PM

Perhaps something like this is the simplest way I can think of doing it.

 // attach to your player object
 // the 'target' could be an empty cube gameobject that the player is inside of
 var distance;
 var target : Transform; 
 var activedistance = 11; // how close to the cube the player has to be
     
 
 function Update () {
     distance = Vector3.Distance(target.position, transform.position);
     if(distance < activedistance){
     if ( Input.GetKeyDown("e")) {
     doEkeystuff (); // stuff you want to happen when the e key is pressed
     }
     }
 }
 
 
 function doEkeystuff (){
 // stuff in here which happens
 Debug.Log("you are in range and pressed the E key");
 }

A unity example file attached if helpslink text


insidecube.zip (252.0 kB)
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avatar image bathorsthroat · Nov 21, 2015 at 01:32 AM 0
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I tried this but it seams to not work I don't know what I'm doing wrong. I don't get any errors but when my player enters the trigger nothing happens. I have my scenes in the build setting and everything.

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