This question was
closed Feb 04, 2016 at 04:11 PM by
ispeelgood for the following reason:
The question is answered, right answer was accepted. I answered it myself in the comment below the OP.
Question by
ispeelgood · Feb 08, 2016 at 02:58 PM ·
scene-loadingtriggersscene-switching
SceneManager.LoadScene () breaks my Trigger Colliders
Hello,
I have a game where in the menu your levels are selected by calling
EditorSceneManager.LoadScene (int i);
where i is the scene ID.
This works fine to change the scene, but in-game I meet problems.
All my Trigger Colliders cease to function and I can't trigger any events through scripting, which breaks my game.
I use ProBuilder Basic to create my mesh triggers.
Comment
Ha, I solved it. Turns out it's ProBuilder's fault. Should have figured. Just make the triggers with standard Unity cubes.