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How to create a single player game with multiplayer (co-op) quests?
So, I am trying to make a single player RPG, with some multiplayer co-op quests alongside the single player quests. My question is what should be my approach to the problem? I have read/seen many tutorials on networking, hosting a game, lobbys etc. but it is still not clear to me the path that I should use and work. For example, I want the player to start the game, complete quest on the single player mode, and if he/she feels like it, he/she can open a list of available coop quest, find who is searching for more players for any quest, or start a new group for the quest. It is like many lobbies for many different matchmakings. I am really confused, and I cannot find anything similar build in Unity to take some information and a reference to start. I hope I explained my self clear enough, and if you have done a similar game to what I described, it would be so helpful if you shared the way you approached it! Thanks!
Answer by SlowCircuit · Jun 09, 2018 at 11:29 PM
You need to focus on one aspect at a time. First, make the single player part. Then work on making it possible for two players to play together. You don't need it to look professional or be intuitive at first. Just make it so you those two specific players can play together. Then keep expanding it more and more, adding features and fixing issues until you have something more solid. Then you can worry about adding UI and doing quests. Don't try to tackle the whole issue at once.
Yeah I totally agree with you, it needs to be split into many little pieces that can be solved one at a time. Thanks for replying!