Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by whalleyboi · Jan 11, 2012 at 03:14 AM · multiplayerco-op

2 Player - best way

I'am looking in creating a 2 Player game (co-op) not online. the current way I see of acomplishing this would be

if (Input.GetKey("Player1Fire") {

} else if (Input.GetKey("Player2Fire") {

}

thats just off the top of my head... is there an alternative?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image syclamoth · Jan 11, 2012 at 03:33 AM 2
Share

Just have two completely different sets of controls, yes. There's no reason to put them on the same script, however, and you shouldn't use 'else if', because that means that player 1's inputs can mask player 2's (and you don't want that).

avatar image whalleyboi · Jan 11, 2012 at 03:37 AM 0
Share

I get setting up different Inputs from the editor I just cant seem to wrap my head around this maybe i've been thinking to much but should i jump copy all my scripts from my previous FPS and name the Player1$$anonymous$$ouseLook.cs etc?

avatar image by0log1c · Jan 11, 2012 at 05:07 AM 1
Share

That's actually not much different from solo gameplay, you could write a single script - or many - to handle one(1) player input and expose(public serialized) the Buttons or $$anonymous$$eyCodes in the inspector. Create 2 instance of the script by dragging it twice on a GameObject and set different inputs for each instance/player.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Drop In Drop Out System with Input? 1 Answer

How to create a single player game with multiplayer (co-op) quests? 1 Answer

How to set up LAN/Same Wi-Fi Multiplayer on Android? 0 Answers

I am creating a Co-op, puzzle game, multiplayer app. Lan help needed. 0 Answers

How to make a simple co-op (2-player) Game? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges