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Question by fredkoto · Dec 22, 2017 at 10:21 AM · scorespawninglooping

Call function every time the player gets 5 points

I'm making a platform game. I want a special platform to be spawned every time the player increases his score by 5 (score = 5 - spawn special platform, score = 10 - spawn it again, spawn score = 15 - spawn it again.. etc..)

I made the spawning script, it works fine, I just can't think of the logic to create the mentioned above. Is it supposed to be a loop? Should I call it in Update()?

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Answer by zero_null · Dec 22, 2017 at 10:25 AM

When you are updating your score. Check for this condition

 if(score >0 & score % 5 == 0 ){
 SpawnEnemy();
 }


and call your function.

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avatar image fredkoto · Dec 22, 2017 at 10:30 AM 1
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Well, that work and boy do I feel ridiculous... Can't really wrap my head around using the modulus operator. Like I understand that it's how many times the number fits in the score, but how does it know? I guess I'll read up more on it. Thanks!

avatar image turarkulik · Sep 26, 2021 at 05:45 AM 0
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if(number%100 == 0 && number > 0) { sw.Setup2();

     }

it's not working. I need to call some function every 100 score but its become infinite. I can't use bool, cause then I will have to write every 100 score another if/else statement.

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