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Question by tilenkolar8 · May 05, 2018 at 11:34 PM · spawning

How to make a spawner?

So im making this game and i want to have it so that anvils would spawn on the same z and y axis, but the x axis would change (black line). Could someone please help me with the code as i couldn't find it anywhere...alt text

red-stains.png (84.2 kB)
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Answer by KittenSnipes · May 06, 2018 at 04:15 AM

@tilenkolar8

Think about it man. You can probably see the same thing in a thousand different scripts. You just need to adjust it to your needs. If you wish to continue developing I recommend watching tutorials and learning how to program yourself or find a programmer in which you can have fun with and play around with different ideas. For now I will give you a decent enough script but I absolutely recommend putting further research in figuring out your next problem.

     public GameObject spawnObject;
     public Vector3 spawnPoint;
     public int maxX = 10;
     public int timeTilNextSpawn = 5;
     int x = 0;
     float timer = 0;
 
     void Start()
     {
         timer = 0;
         spawnPoint.x = x;
     }
 
     private void Update()
     {
         timer += Time.deltaTime;
         Spawn();
     }
 
     void Spawn()
     {
         if (timer >= timeTilNextSpawn)
         {
             x = Random.Range(0, maxX);
             spawnPoint.x = x;
             Instantiate(spawnObject, spawnPoint, Quaternion.identity);
             timer = 0;
         }
     }
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avatar image tilenkolar8 · May 06, 2018 at 02:17 PM 0
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Thanks man. I'm still a begginer i can only write css and html code but I also wanted to make games and am still learning. Yout answer helped thanks again!

avatar image KittenSnipes tilenkolar8 · May 07, 2018 at 01:02 AM 0
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@tilenkolar8

No problem I hope this helps you in further development :D

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