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Question by mav1704h · Feb 19 at 09:28 PM · 2dcollider2dattackforeach

Can only Attack one Enemy type

The problem I have is, that I can only damage on enemy Type when melee attacking

 }
 void Attack()
     {
         Collider2D[] hitEnemies = Physics2D.OverlapCircleAll(attackPoint.position, attackRange, enemyLayers);
         foreach(Collider2D enemy in hitEnemies)
         {
             enemy.GetComponent<Enemy1>().TakeDamage(attackDamage);    
             enemy.GetComponent<Enemy2>().TakeDamage(attackDamage);
         }
     }
 }

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Answer by Rafit345 · Feb 20 at 01:59 AM

If each enemy only has one of the two scripts, you can't call both GetComponents. Here are some alternatives:

  if(enemy.TryGetComponent(out Enemy1 hitEnemy))
  { hitEnemy.TakeDamage(attackDamage);}
  else if(enemy.TryGetComponent(out Enemy2 hitEnemy))
  { hitEnemy.TakeDamage(attackDamage);}

or

    if(enemy.GetComponent<Enemy1>() != null)
    {enemy.GetComponent<Enemy1>().TakeDamage(attackDamage);}
    else if(enemy.GetComponent<Enemy2>() != null)
    {enemy.GetComponent<Enemy2>().TakeDamage(attackDamage);}

  


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