Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ToastandBananas · Jun 29, 2018 at 09:24 PM · unity 52danimatorcollider2d

All of my doors are opening at the same time. Why?

So I just wrote up a simple door open and close script. It works, except for the fact that all of my doors open/close at the same time. How do I make it so that only the door that I'm interacting with opens/closes? I'm using a BoxCollider2D as a trigger to determine if the player is within range of the door and then you press E to open or close it.

 using UnityEngine;
 
 public class Door : MonoBehaviour {
 
     Player player;
     Transform door;
 
     BoxCollider2D playerCollider;
     BoxCollider2D doorTriggerCollider;
     BoxCollider2D doorCollider;
 
     Animator doorAnim;
 
     public enum DoorState
     {
         Closed = 0,
         OpenLeft = 1,
         OpenRight = 2
     }
 
     DoorState startDoorState;
     DoorState currentDoorState;
 
     // Use this for initialization
     void Start () {
         player = Player.instance;
         door = transform.parent;
 
         playerCollider = player.GetComponent<BoxCollider2D>();
         doorTriggerCollider = GetComponent<BoxCollider2D>();
         doorCollider = door.GetComponent<BoxCollider2D>();
 
         startDoorState = DoorState.Closed;
         currentDoorState = startDoorState;
 
         doorAnim = door.GetComponent<Animator>();
 
         Physics2D.IgnoreCollision(playerCollider, doorTriggerCollider);
     }
     
     // Update is called once per frame
     void Update () {
         if (currentDoorState == DoorState.Closed)
         {
             doorAnim.SetInteger("doorState", 0);
             doorCollider.enabled = true;
         }
         else if (currentDoorState == DoorState.OpenLeft)
         {
             doorAnim.SetInteger("doorState", 1);
             doorCollider.enabled = false;
         }
         else if (currentDoorState == DoorState.OpenRight)
         {
             doorAnim.SetInteger("doorState", 2);
             doorCollider.enabled = false;
         }
     }
 
     void OnTriggerStay2D(Collider2D collision)
     {
         if (collision = playerCollider)
         {
             if (currentDoorState == DoorState.Closed)
             {
                 if (door.position.x > player.transform.position.x)
                 {
                     if (Input.GetKeyDown(KeyCode.E))
                     {
                         currentDoorState = DoorState.OpenRight;
                     }
                 }
                 else if (door.position.x < player.transform.position.x)
                 {
                     if (Input.GetKeyDown(KeyCode.E))
                     {
                         currentDoorState = DoorState.OpenLeft;
                     }
                 }
             }
             else
             {
                 if (Input.GetKeyDown(KeyCode.E))
                 {
                     currentDoorState = DoorState.Closed;
                 }
             }
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

257 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D Animation does not start 1 Answer

Dynamic way to adjust animated sprite length 0 Answers

Animation is not playing all frames 0 Answers

Trying to reset lvl on collsion 1 Answer

Force PolygonCollider2D into a Square or Autofit BoxCollider2D 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges