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Question by osman93 · Aug 26, 2016 at 04:47 AM · cubeblender-exportingglowemissiondice

Is it possible to make emissive dice in Unity?

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Hello, i've made these dice in blender and i think they look pretty cool. My Issue is though, when I improt them to Unity, the emissive effect is gone. I have looked everywhere for an answer, but it seems like unity does not allow dynamic objects to be emissive. Is that really true? I've seen a lot of games with glowing moving objects, so I wonder how these people do it.

Thanks!

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avatar image Arkaid · Aug 26, 2016 at 08:32 AM 0
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It's complicated. Blender uses a different rendering technique. Slower but prettier.

Emissive materials don't exist in Unity because they're too computationally expensive. The closest thing you can do, is assign it an unlit material and a light source. You can use lightmaps and light probes to get that soft light effect, but as far as radiosity (that effect you get in blender) you're out of luck.

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Answer by DonkeyMalonkey · Aug 26, 2016 at 09:02 AM

Hello, Yes you can. If you look at a material, you will see an emission thing in the middle. If you want to make a cube emissive, just turn up the emission on it and set the color.. And the object emitting as well as the objects recieveing light must be ticked as static in the top right corner in the inspector panel. For more detailed emission tutorials just look at speedtutors emission unity video. It's simple and fast.

Hope I could help. cheers Lucas

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avatar image osman93 · Aug 27, 2016 at 09:23 AM 0
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That is for static objects. I need to roll the dice.

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