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Question by onilson · Dec 11, 2017 at 09:17 PM · spawn points

how to limit a trigger frequency?

Sorry for my English because it was written in google translator.

I'm trying to do programming that might limit the spawn of the enemy, but I do not know how to do it.

 public GameObject Inimigo;
 public float spawnTime;
 public Transform[] spawnPoints;



 // Use this for initialization
 void Start () {
     InvokeRepeating ("Spawn", spawnTime, spawnTime);
 }

 void Update(){

 }

 // Update is called once per frame
 void Spawn () {

     if(Vida_Jogador.Vida <= 0f){

         return;
     
     }
     int spawnPointIndex = UnityEngine.Random.Range (0, spawnPoints.Length);

     Instantiate (Inimigo, spawnPoints [spawnPointIndex].position, spawnPoints [spawnPointIndex].rotation);
 }
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avatar image shadowpuppet · Dec 11, 2017 at 09:58 PM 0
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what if you put the int spawnPointIndex = UnityEngine.Random.Range (0, spawnPoints.Length); line in Start function? seems like in Spawn(), it is generating a new Random.Range as long as it is still in that function. Or in the Update fuction but a limit. Like if InimigoCount > limit to stop spawning. Limit being a public float and InimigoCount an int that gets added to for every instatiated?

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