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Question by samuelharding5 · Dec 27, 2012 at 01:33 PM · lightingspawn points

Multi coulored Lighting and acid physics+ spawnpoints

Thaks guys for answering my last question by the way I'm not going to compleatly copy of the idea of limbo just take elements from the game. the game is About an insect and it's mysterious journey that Will be told without cut sceens. The models will be Black but the lighting will change between orange And green depending on the environment example city Or rainforest. The bug squirts out this glowing Blue acid that can only hurt crertain creatures mostly other bugs And the bug can spwirt this acid onto a certain type of flower And that will be its new spawn point. Would all this be possible

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avatar image AlucardJay · Dec 27, 2012 at 01:44 PM 0
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Ok, so after reading I noticed this isn't a duplicate, but a new question. It is not clear so just a few more details is not a good title or description of the problem. And I'm sure if you like Unity then you'll be asking alot more questions (which is a good thing when you're keen to learn).

And to answer your question, yes all this is possible. There are many options , check collisions by tags, use Layer$$anonymous$$asks, etc. It's all about the colliders and how you use the information held within them =]

If you are asking a separate question on how to have certain acid affect certain objects, you should write that in the title and make it clear in your question (as it is a good question).

avatar image AlucardJay · Dec 27, 2012 at 01:46 PM 0
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Here are some links I strongly suggest to all new users :

Start at the bottom and work up : http://www.unity3dstudent.com/category/modules/essential-skills/

Start at the bottom and work up : http://www.unity3dstudent.com/category/modules/beginner/

this is the YouTube link for the above as one playlist : http://www.youtube.com/watch?v=-oXYHNSmTxg&list=PL27B696FB515608D2&feature=plcp

Definitely start with the above series, then :

Character controller and terrain : http://cgcookie.com/unity/2011/12/05/introduction-to-character-controllers/

That is good to get started. Then start with a small tutorial, this is a simple 2D space shooter : http://www.unityjumpstart.com/ProofOfConcept_1/ : click on the videos part1.mp4 part2,3,4 =]

I just found another by our own Eric : http://wiki.unity3d.com/index.php?title=2DShooter : http://forum.unity3d.com/threads/7883-2D-shooter-tutorial

By then you should be getting the hang of things and starting to have ideas of your own. When you decide what kind of game you want to make, then look at each part you'll need. For example, if you want to make some terrain then walk around it with a character : http://cgcookie.com/unity/2011/12/05/introduction-to-character-controllers/

Here's another on the same 'site but I havn't checked the difficulty : http://cgcookie.com/unity/2012/02/24/game-planning-lunar-lander-01/

Basically then just search for tutorials, there are many out there, either written or on youtube.

the Unity Wiki tutorials : http://wiki.unity3d.com/index.php/Tutorials

A big list of tutorials : http://answers.unity3d.com/questions/12321/how-can-i-start-learning-unity-fast-list-of-tutori.html

A very helpful 'site, all in C# : http://unitygems.com/

Helpful page with information on using Built-In Arrays and Lists (you'll need this later!) : http://www.unifycommunity.com/wiki/index.php?title=Which_$$anonymous$$ind_Of_Array_Or_Collection_Should_I_Use?

The unity wiki link above is very handy with lots of scripts and shaders too (just check out all the links down the left, and the tabs along the top : http://wiki.unity3d.com/index.php/Scripts )

http://answers.unity3d.com/questions/148211/list-of-frequently-asked-beginners-questions.html

http://forum.unity3d.com/threads/132628-How-to-help-the-Absolute-Beginner

If you know what kind of game you want to make, edit your question and write there what you are thinking of, then there may be a tutorial out there for that!

But just be aware, you will do lots of typing, deleting, typing, bashing head on desk, being really happy when it works and you understand how and why. I hope this helps, Happy Coding =]

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