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Finding the amount of polygons being displayed.
Hello,
I am currently developing for Oculus quest and my experience is lagging. I would like to know when it starts to lag (at how many rendered polygons). I am wondering if someone knows away of showing the current count of rendered polygons in a GUI somewhere ( I know how to do GUIs, just not finding the poly count ). I sadly can't use the built in unity stats window as I need to build the project.apk to my Oculus to be able to play my experience.
Thanks you!
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