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Question by Juuseri · May 13, 2016 at 06:19 AM · verticestrianglescounttessellation

Tessellation + total vert/tri count

Hi!

Simple question: when using a simple fixed ammount tessellation shader found here http://docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html is it possible in any way to get the total count of new vertices and triangles caused by the tessellation? Regular mesh.vertices.length gives the vertices from the original mesh.

Thanks in advance!

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avatar image Juuseri · May 15, 2016 at 12:17 PM 0
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Hello? :-)

avatar image Juuseri · May 16, 2016 at 02:33 PM 0
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Is there no solution to this? :(

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