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Question by dfghdh · Dec 08, 2012 at 08:41 PM · c#arrayslistswaypoint

Lists, Arrays and c# equivilent of js Array()

Hi, I am trying to convert the way point script from the FPS tutorial script that is written in java script in order to implement it within my own enemy AI. I am having trouble where they use the Array class to manage arrays. In c# I assume you would use a list to get similar functionality. However they use the following code:

 //global array variables
 static var waypoints = Array();
 var connected = Array();

 //assigning the way points array to store all the current way points
 var objects : Object[] = FindObjectsOfType(AutoWayPoint);
 waypoints = Array(objects);

I can get the functionality using lists but the FindObjectsOfType() doesn't return a list. The other option is to avoid containers and use generic arrays which works much better until when creating the connected array they use the array.Add() which isnt supported by generic arrays unless I code it myself.

Anyone know the best way to go about doing something like this?

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avatar image Sonaten · Dec 08, 2012 at 10:22 PM 0
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You should link to the tutorial :)

avatar image AlucardJay · Dec 08, 2012 at 11:52 PM 0
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I think this reference is what you're after :

http://wiki.unity3d.com/index.php?title=Which_$$anonymous$$ind_Of_Array_Or_Collection_Should_I_Use?

This link has examples for JS and C#, making it very handy for converting between JS and C#.

For Arrays that remain the same size, use inbuilt arrays. For Arrays that change in size (as your waypoints could), use List.

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Answer by bompi88 · Dec 09, 2012 at 02:15 PM

If your intentions are not to edit the array,

 Object[] waypoints = FindObjectsOfType(typeof(AutoWayPoint)) as Object[];

This could actually replace the two last lines of your code.

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