Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SirMcsquizy · Apr 29, 2014 at 04:28 PM · c#transformarrayswaypoint

Grabbing GameObjects and putting into Transform array?

Hi there!

So, I was wondering on how to make something grab GameObjects and putting them into a array.

I've tried this

 public Transform[] Waypoints = GameObject.FindGameObjectsWithTag("Waypoint");

But It doesn't work.

If anyone could help me that would be great! Thank you!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Jeff-Kesselman · Apr 29, 2014 at 04:34 PM

FindGameObject returns an array of gameObject, not their transforms., See https://docs.unity3d.com/Documentation/ScriptReference/GameObject.FindGameObjectsWithTag.html

Your error message should have made this clear, always look at your compiler messages first, and the online docs next.

What you need to do is loop on them and get their transforms.

eg

 public GameObject[] WaypointObjects = GameObject.FindGameObjectsWithTag("Waypoint");
 public Transform[] WaypointTransforms = new Transform[WaypointObjects.Length];
 for(int i=0;i<WaypointObjects.Length;i++){
   WaypointTransforms[i] = WaypointObjects[i].transform;
 }
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SirMcsquizy · Apr 29, 2014 at 04:46 PM 0
Share

Thank you so much!! I really appreciate this! I have a question though!

Will it grab duplicates of a same GameObject or will it only grab it once?

EDIT: Im very confused on how to set this up? ^^" Still kinda new to c#... Ive done AI and stuff, but this is the first time to actually do Waypoints and things

avatar image MikeNewall · Apr 29, 2014 at 04:47 PM 0
Share

If you're wanting to add/remove waypoints on the fly it might be better to use a list ins$$anonymous$$d of an array as they can be re-sized dynamically.

avatar image SirMcsquizy · Apr 29, 2014 at 05:02 PM 0
Share

I prefer Array, because it's a lot easier... Sorry about that!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Make NPC travel to waypoint 1 Answer

Lists, Arrays and c# equivilent of js Array() 1 Answer

Conceptual Question on Creating Arrays at Runtime 1 Answer

Distribute terrain in zones 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges