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Question by abrown252 · Mar 07, 2015 at 11:55 PM · 2dtexturemobilememory

Unity iOS memory usage

Hi All,

Thanks for taking the time to help.

I have been having memory issues with a game running on iOS and have spent a lot of time trying to optimise them out. I have got the game running (according to the profiler) at 60MB of texture memory on my mac, down from around 200MB which I am happy with, however testing on an iOS device the Xcode debugger tells me its running at around 170MB, which is dangerously high. Can anyone recommend any texture optimisation tips?

Thanks in advance.

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